3D Gaussian splatting rebuilds a real scene from photos as a large set of small, fuzzy 3D blobs, so you can view it from new angles in real time.
In plain words
Take many photos of a place from different angles. Gaussian splatting starts from a rough 3D point cloud found while working out where each camera was, then replaces the points with fuzzy 3D blobs called Gaussians. Training reshapes and moves the blobs, adding or removing them, until rendered views match the photos. A fast renderer then draws the scene from any viewpoint at high frame rates.
A quick example
Imagine walking around a statue with your phone, taking a hundred photos. After training, a splat viewer lets you orbit the statue smoothly from viewpoints you never photographed.
Where you'll meet it
- Turning photo or video captures into explorable 3D scenes.
- Showing captured scenes from new viewpoints in real time.
Related
Sources
- Paper3D Gaussian Splatting for Real-Time Radiance Field Rendering, Kerbl et al. (arXiv) · read 29 Sept 2026
- Docs3D Gaussian Splatting project page, Inria GraphDeco · read 29 Sept 2026
Checked by WhatIsAI against the sources above · 29 Sept 2026. Spotted an error? Report it.